let userScore = 0; let computerScore = 0; let draws = 0 ; const drawsSpan = document.getElementById("draws"); const userScoreSpan = document.getElementById("user-score"); const computerScoreSpan = document.getElementById("computer-score"); const resultDiv = document.querySelector("#message"); const resetButton = document.getElementById("reset-button") const rockDiv = document.getElementById("rock"); const paperDiv = document.getElementById("paper"); const scissorsDiv = document.getElementById("scissors"); const getComputerChoice = () => { const choiceList = ["rock", "paper", "scissors"]; const randomNumber = Math.floor(Math.random()*3); return (choiceList[randomNumber]); }; const convertToUp = (word) => { switch(word) { case "rock": return "Jan"; break; case "paper": return "Jan"; break; case "scissors": return "Jan"; break; } }; const win = (userChoice, computerChoice) => { userScore++; userScoreSpan.innerHTML = userScore; const randomWin = ["beats", "smashes", "destroys", "obliterates"]; const randomNumber = Math.floor(Math.random() * 4); const winEmojis = ["🤠","🎉", "✨","🎊","🤩","👌"] const randomNumberEmoji = Math.floor(Math.random() * 6); resultDiv.innerHTML = `${convertToUp(userChoice)} ${randomWin[randomNumber]} ${convertToUp(computerChoice)}. You win! ${winEmojis[randomNumberEmoji]}`; document.getElementById(userChoice).classList.add('win-border') setTimeout(() => document.getElementById(userChoice).classList.remove('win-border'), 600); }; const lose = (userChoice, computerChoice) => { computerScore++; computerScoreSpan.innerHTML = computerScore; const randomWin = ["beats", "smashes", "destroys", "obliterates"]; const randomNumber = Math.floor(Math.random() * 4); const loseEmojis = ["😩", "😥 ", "😭","😵‍💫","😔", "🤦🏽"] const randomNumberEmoji = Math.floor(Math.random() * 6); resultDiv.innerHTML = `${convertToUp(computerChoice)} ${randomWin[randomNumber]} ${convertToUp(userChoice)}. You lose! ${loseEmojis[randomNumberEmoji]}`; document.getElementById(userChoice).classList.add('lose-border'); setTimeout(() => document.getElementById(userChoice).classList.remove('lose-border'), 600); }; const tie = (userChoice, computerChoice) => { draws++; drawsSpan.innerHTML = draws ; const tieEmojis = ["🤔", " 😱", "🙈", "🧐", "🙀", "🙃"]; const randomNumberEmoji = Math.floor(Math.random() * 6); resultDiv.innerHTML = `${convertToUp(computerChoice)} matches ${convertToUp(userChoice)}. It's a tie! ${tieEmojis[randomNumberEmoji]}`; document.getElementById(userChoice).classList.add('tie-border'); setTimeout(() => document.getElementById(userChoice).classList.remove('tie-border'), 600); }; const game = (userChoice) => { const computerChoice = getComputerChoice(); switch (userChoice + computerChoice) { case "paperrock": case "rockscissors": case "scissorspaper": win(userChoice, computerChoice); break; case "rockpaper": case "scissorsrock": case "paperscissors": lose(userChoice, computerChoice); break; case "rockrock": case "paperpaper": case "scissorsscissors": tie(userChoice, computerChoice); break; } }; const resetScores = () => { computerScore = 0; computerScoreSpan.innerHTML = computerScore userScore = 0; userScoreSpan.innerHTML = userScore; draws = 0; drawsSpan.innerHTML = draws ; resultDiv.innerHTML = 'Who will win this match ?'; }; const main = () => { rockDiv.addEventListener('click', () => game("rock")); paperDiv.addEventListener('click', () => game("paper")); scissorsDiv.addEventListener('click', () => game("scissors")); resetButton.addEventListener('click', () => resetScores()); }; main();