import random class CeaserChiffre: chiffre = {} def __init__(self, chiffre=None): if chiffre is not None: self.chiffre = chiffre else: self._create_chiffre() def __str__(self): return str(self.chiffre) def _create_chiffre(self): codes = {} chars = list(range(0, 255)) for char in range(0, 255): rand = random.choice(chars) chars.remove(rand) codes[chr(char)] = chr(rand) self.chiffre = codes def encode(self, text): return self._work(text, self.chiffre) def decode(self, text): chiffre = {value: key for key, value in self.chiffre.items()} return self._work(text, chiffre) def _work(self, text, chiffre): result = [] for i in range(len(text)): if text[i] in chiffre: result.append(chiffre[text[i]]) else: result.append(text[i]) return ''.join(result) class Game: scores = {"player": 0, "bot": 0} choices = {} mode = "easy" def __init__(self, rules, mode="easy"): modes = ["easy", "hard", "god"] self.mode = mode.lower() if mode.lower() not in modes: raise ValueError("Invalid mode. Please choose from: " + ', '.join(modes)) self.rules = rules self.choices = {key: 0 for key in self.rules} def __str__(self): return "bot: " + str(self.scores["bot"]) + " - player: " + str(self.scores["player"]) def reset(self): self.scores["player"] = 0 self.scores["bot"] = 0 self.choices = {key: 0 for key in self.rules} def match(self, games=5): dist = 0 while sum(self.scores.values()) < games and dist < games / 2: self.play() dist = abs(self.scores["player"] - self.scores["bot"]) print("\n") if self.scores["player"] > self.scores["bot"]: print("The player wins.") else: print("The bot wins.") def play(self): players_choice = self._get_players_choice() bots_choice = self._get_bots_choice(players_choice) self.choices[players_choice] += 1 result = self.rules[players_choice][bots_choice] if result > 0: self.scores["player"] += 1 elif result < 0: self.scores["bot"] += 1 print(self) def _get_players_choice(self): players_choice = input("Enter your move (" + ', '.join(self.rules.keys()) + "): ") if players_choice not in self.rules: raise ValueError("Invalid choice. Please choose from: " + ', '.join(self.rules.keys())) return players_choice.lower() def _get_bots_choice(self, players_choice): bots_choice = "" if self.mode == "easy": bots_choice = self._easy() elif self.mode == "hard": bots_choice = self._hard() elif self.mode == "god": bots_choice = self._god(players_choice) print("The bot chooses " + bots_choice) return bots_choice def _god(self, players_choice): for bots_choice in self.rules: if self.rules[bots_choice][players_choice] == 1: return bots_choice def _easy(self): bots_choice = random.choice(list(self.choices.keys())) return bots_choice def _hard(self): total = sum(self.choices.values()) if total == 0: return self._easy() probabilities = {choice: self.choices[choice] / total for choice in self.choices} likely = random.choices(list(probabilities.keys()), weights=list(probabilities.values()))[0] for choice in self.rules[likely].keys(): if self.rules[likely][choice] < 0: return choice text = ''' Liebe/r Empfänger, Herzliche Grüße aus dem hohen Norden! Ich hoffe, diese Nachricht erreicht dich in guter Verfassung und fügt einen Hauch von festlicher Stimmung zu deinem Tag hinzu. Ich wünsche dir Freude, Gelächter und einen festlichen Geist, der dein Herz erwärmt. Genieße die Magie der Feiertage! Herzliche Grüße, Rudolph ''' # ceaser = CeaserChiffre() # print(ceaser.decode(ceaser.encode(text))) rock_paper_scissor = { "rock": {"rock": 0, "paper": -1, "scissor": 1}, "paper": {"rock": 1, "paper": 0, "scissor": -1}, "scissor": {"rock": -1, "paper": 1, "scissor": 0} } rock_paper_scissor_lizard_spock = { "rock": {"rock": 0, "paper": -1, "scissor": 1, "lizard": 1, "spock": -1}, "paper": {"rock": 1, "paper": 0, "scissor": -1, "lizard": -1, "spock": 1}, "scissor": {"rock": -1, "paper": 1, "scissor": 0, "lizard": 1, "spock": -1}, "lizard": {"rock": -1, "paper": 1, "scissor": -1, "lizard": 0, "spock": 1}, "spock": {"rock": 1, "paper": -1, "scissor": 1, "lizard": -1, "spock": 0} } # game = Game(rock_paper_scissor_lizard_spock, "hard") # game.match(5)