Dice simulator
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@@ -10,28 +10,34 @@ max_y = len(data)
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max_x = len(data[0])
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start = (max_y-1, max_x-1)
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# Cache with size of n points
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cache = [[None for _ in range(max_x)] for _ in range(max_y)]
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# Table with size of data
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table = [[None for _ in range(max_x)] for _ in range(max_y)]
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def find_path(y, x):
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# Return bad value for positions which are out of bounds
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if not (0 <= y < max_y and 0 <= x < max_x):
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return (), float('-inf')
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if cache[y][x] is not None:
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return cache[y][x]
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# Table look up
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if table[y][x] is not None:
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return table[y][x]
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# End of the recursion is the starting position
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if y == 0 and x == 0:
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res = (((y, x),), data[y][x])
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# Calculate defined recursion on all other existing positions
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else:
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west_path, west_val = find_path(y, x-1)
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north_path, north_val = find_path(y-1, x)
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# Choose most valuable path to the considered position
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if west_val > north_val:
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res = (west_path + ((y, x),), west_val + data[y][x])
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else:
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res = (north_path + ((y, x),), north_val + data[y][x])
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cache[y][x] = res
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# Store most valuable path in the table and return
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table[y][x] = res
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return res
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path, val = find_path(*start)
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