02/12/2023
							
								
								
									
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								flappy-bird/README.md
									
									
									
									
									
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# Flappy Bird     <img src="https://emojis.slackmojis.com/emojis/images/1481348711/1475/flappy_bird.png?1481348711"  width="35" height="35" />
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A 2D Flappy bird remake  built using HTML, CSS &  JS ,in which the player can control the movement of the flappy bird using right mouse click  to avoid incoming obstacle.
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#### Table of Contents  
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[Features](#Features)  
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[Youtube](#Youtube)\
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[Installing](#Installing)
 | 
			
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## Demo Link :point_right: [https://amoldalwai.github.io/FlappyBird/](https://amoldalwai.github.io/FlappyBird/)
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## Features 
 | 
			
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 | 
			
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- [x] Control Flappy Bird movement with right mouse click
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- [x] Collision Detection
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- [x] Score tracking
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## Youtube
 | 
			
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 | 
			
		||||
<a href="http://www.youtube.com/watch?feature=player_embedded&v=9rQIVyJJymk
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		||||
" target="_blank"><img src="http://img.youtube.com/vi/9rQIVyJJymk/0.jpg" 
 | 
			
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alt="RoadFighter " width="240" height="180" border="10" /></a>
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### Installing
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		||||
```
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		||||
Run index.html on browser (eg. Chrome)
 | 
			
		||||
```
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								flappy-bird/back1.png
									
									
									
									
									
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								flappy-bird/back2.png
									
									
									
									
									
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								flappy-bird/background.png
									
									
									
									
									
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										177
									
								
								flappy-bird/daybackground.html
									
									
									
									
									
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<!DOCTYPE html>
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		||||
<html>
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		||||
<head>
 | 
			
		||||
<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
 | 
			
		||||
<style>
 | 
			
		||||
canvas {
 | 
			
		||||
    border:1px solid #d3d3d3;
 | 
			
		||||
    background-image: url("back2.png");
 | 
			
		||||
	font-family: Impact, Charcoal, sans-serif;
 | 
			
		||||
	align:center;
 | 
			
		||||
	margin-top:100px;
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		||||
	margin-left:250px;
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		||||
	
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		||||
}
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		||||
</style>
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		||||
</head>
 | 
			
		||||
<body onload="startGame()">
 | 
			
		||||
<script>
 | 
			
		||||
var myGamePiece;
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		||||
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		||||
 | 
			
		||||
var myObstacles = [];
 | 
			
		||||
var myScore;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
function startGame() {
 | 
			
		||||
    myGamePiece = new component(60, 60, "flappybird.png", 100, 120, "image");
 | 
			
		||||
    myGamePiece.gravity = 0.07;
 | 
			
		||||
    myScore = new component("30px", "Impact", "white", 350, 40, "text");
 | 
			
		||||
    myGameArea.start();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
var myGameArea = {
 | 
			
		||||
    canvas : document.createElement("canvas"),
 | 
			
		||||
    start : function() {
 | 
			
		||||
        this.canvas.width = 800;
 | 
			
		||||
        this.canvas.height = 400;
 | 
			
		||||
		this.canvas.id="demo";
 | 
			
		||||
        this.context = this.canvas.getContext("2d");
 | 
			
		||||
        document.body.insertBefore(this.canvas, document.body.childNodes[0]);
 | 
			
		||||
        this.frameNo = 0;
 | 
			
		||||
        this.interval = setInterval(updateGameArea, 20);
 | 
			
		||||
		document.getElementById("demo").addEventListener("mousedown", mouseDown);
 | 
			
		||||
        document.getElementById("demo").addEventListener("mouseup", mouseUp);
 | 
			
		||||
 | 
			
		||||
function mouseDown() {
 | 
			
		||||
  accelerate(-0.2);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function mouseUp() {
 | 
			
		||||
  accelerate(0.05);
 | 
			
		||||
}
 | 
			
		||||
        },
 | 
			
		||||
    clear : function() {
 | 
			
		||||
        this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
 | 
			
		||||
    },
 | 
			
		||||
	stop : function() {
 | 
			
		||||
        clearInterval(this.interval);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function component(width, height, color, x, y, type) {
 | 
			
		||||
    this.type = type;
 | 
			
		||||
	this.type = type;
 | 
			
		||||
    if (type == "image") {
 | 
			
		||||
        this.image = new Image();
 | 
			
		||||
        this.image.src = color;
 | 
			
		||||
    }
 | 
			
		||||
    this.score = 0;
 | 
			
		||||
    this.width = width;
 | 
			
		||||
    this.height = height;
 | 
			
		||||
    this.speedX = 0;
 | 
			
		||||
    this.speedY = 0;    
 | 
			
		||||
    this.x = x;
 | 
			
		||||
    this.y = y;
 | 
			
		||||
    this.gravity = 0;
 | 
			
		||||
    this.gravitySpeed = 0;
 | 
			
		||||
    this.update = function() {
 | 
			
		||||
        ctx = myGameArea.context;
 | 
			
		||||
        if (this.type == "text") {
 | 
			
		||||
            ctx.font = this.width + " " + this.height;
 | 
			
		||||
            ctx.fillStyle = color;
 | 
			
		||||
            ctx.fillText(this.text, this.x, this.y);
 | 
			
		||||
			
 | 
			
		||||
        } 
 | 
			
		||||
		if (type == "image") {
 | 
			
		||||
            ctx.drawImage(this.image, 
 | 
			
		||||
                this.x, 
 | 
			
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                this.y,
 | 
			
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                this.width, this.height);}
 | 
			
		||||
		
 | 
			
		||||
		else {
 | 
			
		||||
            ctx.fillStyle = color;
 | 
			
		||||
            ctx.fillRect(this.x, this.y, this.width, this.height);
 | 
			
		||||
			//ctx.drawImage(myGamePiece,this.x,this.y,this.height,this.width);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    this.newPos = function() {
 | 
			
		||||
        this.gravitySpeed += this.gravity;
 | 
			
		||||
        this.x += this.speedX;
 | 
			
		||||
        this.y += this.speedY + this.gravitySpeed;
 | 
			
		||||
        this.hitBottom();
 | 
			
		||||
    }
 | 
			
		||||
    this.hitBottom = function() {
 | 
			
		||||
        var rockbottom = myGameArea.canvas.height - this.height;
 | 
			
		||||
        if (this.y > rockbottom) {
 | 
			
		||||
            this.y = rockbottom;
 | 
			
		||||
            this.gravitySpeed = 0;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    this.crashWith = function(otherobj) {
 | 
			
		||||
        var myleft = this.x;
 | 
			
		||||
        var myright = this.x + (this.width);
 | 
			
		||||
        var mytop = this.y;
 | 
			
		||||
        var mybottom = this.y + (this.height);
 | 
			
		||||
        var otherleft = otherobj.x;
 | 
			
		||||
        var otherright = otherobj.x + (otherobj.width);
 | 
			
		||||
        var othertop = otherobj.y;
 | 
			
		||||
        var otherbottom = otherobj.y + (otherobj.height);
 | 
			
		||||
        var crash = true;
 | 
			
		||||
        if ((mybottom-20< othertop) || (mytop+20> otherbottom) || (myright-20 < otherleft) || (myleft +20> otherright)) {
 | 
			
		||||
            crash = false;
 | 
			
		||||
        }
 | 
			
		||||
        return crash;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function updateGameArea() {
 | 
			
		||||
    var x, height, gap, minHeight, maxHeight, minGap, maxGap;
 | 
			
		||||
    for (i = 0; i < myObstacles.length; i += 1) {
 | 
			
		||||
        if (myGamePiece.crashWith(myObstacles[i])) {
 | 
			
		||||
            return;
 | 
			
		||||
        } 
 | 
			
		||||
    }
 | 
			
		||||
    myGameArea.clear();
 | 
			
		||||
    myGameArea.frameNo += 1;
 | 
			
		||||
    if (myGameArea.frameNo == 1 || everyinterval(130)) {
 | 
			
		||||
        x = myGameArea.canvas.width;
 | 
			
		||||
        minHeight = 20;
 | 
			
		||||
        maxHeight = 200;
 | 
			
		||||
        height = Math.floor(Math.random()*(maxHeight-minHeight+1)+minHeight);
 | 
			
		||||
        minGap = 50;
 | 
			
		||||
        maxGap = 200;
 | 
			
		||||
        gap = Math.floor(Math.random()*(maxGap-minGap+1)+minGap);
 | 
			
		||||
       // myObstacles.push(new component(10, height, "green", x, 0));
 | 
			
		||||
        //myObstacles.push(new component(10, x - height - gap, "green", x, height + gap));
 | 
			
		||||
		  myObstacles.push(new component(50, height, "rotatedpipe.png", x, 0, "image"));
 | 
			
		||||
        myObstacles.push(new component(50, x - height - gap, "pipe.png", x, height + gap,"image"));
 | 
			
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 | 
			
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 | 
			
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    }
 | 
			
		||||
    for (i = 0; i < myObstacles.length; i += 1) {
 | 
			
		||||
        myObstacles[i].x += -2;
 | 
			
		||||
        myObstacles[i].update();
 | 
			
		||||
    }
 | 
			
		||||
    myScore.text="SCORE: " + myGameArea.frameNo;
 | 
			
		||||
    myScore.update();
 | 
			
		||||
    myGamePiece.newPos();
 | 
			
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    myGamePiece.update();
 | 
			
		||||
}
 | 
			
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 | 
			
		||||
function everyinterval(n) {
 | 
			
		||||
    if ((myGameArea.frameNo / n) % 1 == 0) {return true;}
 | 
			
		||||
    return false;
 | 
			
		||||
}
 | 
			
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 | 
			
		||||
function accelerate(n) {
 | 
			
		||||
    myGamePiece.gravity = n;
 | 
			
		||||
}
 | 
			
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 | 
			
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 | 
			
		||||
</script>
 | 
			
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<br>
 | 
			
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 | 
			
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</body>
 | 
			
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</html>
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								flappy-bird/flappybird.png
									
									
									
									
									
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								flappy-bird/index.html
									
									
									
									
									
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<style>
 | 
			
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.demo
 | 
			
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{
 | 
			
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margin-top:100px;
 | 
			
		||||
	margin-left:250px;
 | 
			
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}
 | 
			
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</style>
 | 
			
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<body><a href="modeselect.html">
 | 
			
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<img src="menu.png" class="demo" onclick></a>
 | 
			
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</body>
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								flappy-bird/menu.png
									
									
									
									
									
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								flappy-bird/modeselect.html
									
									
									
									
									
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<style>
 | 
			
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.demo
 | 
			
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{
 | 
			
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margin-top:100px;
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	margin-left:250px;
 | 
			
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}
 | 
			
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</style>
 | 
			
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<body><a href="daybackground.html">
 | 
			
		||||
<img src="modeselect.png" class="demo" onclick></a>
 | 
			
		||||
</body>
 | 
			
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								flappy-bird/modeselect.png
									
									
									
									
									
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								flappy-bird/nightbackground.html
									
									
									
									
									
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<!DOCTYPE html>
 | 
			
		||||
<html>
 | 
			
		||||
<head>
 | 
			
		||||
<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
 | 
			
		||||
<style>
 | 
			
		||||
canvas {
 | 
			
		||||
    border:1px solid #d3d3d3;
 | 
			
		||||
    background-image: url("back1.png");
 | 
			
		||||
	font-family: Impact, Charcoal, sans-serif;
 | 
			
		||||
	align:center;
 | 
			
		||||
	margin-top:100px;
 | 
			
		||||
	margin-left:250px;
 | 
			
		||||
	
 | 
			
		||||
}
 | 
			
		||||
</style>
 | 
			
		||||
</head>
 | 
			
		||||
<body onload="startGame()">
 | 
			
		||||
<script>
 | 
			
		||||
var myGamePiece;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
var myObstacles = [];
 | 
			
		||||
var myScore;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
function startGame() {
 | 
			
		||||
    myGamePiece = new component(60, 60, "flappybird.png", 100, 120, "image");
 | 
			
		||||
    myGamePiece.gravity = 0.05;
 | 
			
		||||
    myScore = new component("30px", "Impact", "white", 350, 40, "text");
 | 
			
		||||
    myGameArea.start();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
var myGameArea = {
 | 
			
		||||
    canvas : document.createElement("canvas"),
 | 
			
		||||
    start : function() {
 | 
			
		||||
        this.canvas.width = 800;
 | 
			
		||||
        this.canvas.height = 400;
 | 
			
		||||
		this.canvas.id="demo";
 | 
			
		||||
        this.context = this.canvas.getContext("2d");
 | 
			
		||||
        document.body.insertBefore(this.canvas, document.body.childNodes[0]);
 | 
			
		||||
        this.frameNo = 0;
 | 
			
		||||
        this.interval = setInterval(updateGameArea, 20);
 | 
			
		||||
		document.getElementById("demo").addEventListener("mousedown", mouseDown);
 | 
			
		||||
        document.getElementById("demo").addEventListener("mouseup", mouseUp);
 | 
			
		||||
 | 
			
		||||
function mouseDown() {
 | 
			
		||||
  accelerate(-0.2);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function mouseUp() {
 | 
			
		||||
  accelerate(0.05);
 | 
			
		||||
}
 | 
			
		||||
        },
 | 
			
		||||
    clear : function() {
 | 
			
		||||
        this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
 | 
			
		||||
    },
 | 
			
		||||
	stop : function() {
 | 
			
		||||
        clearInterval(this.interval);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function component(width, height, color, x, y, type) {
 | 
			
		||||
    this.type = type;
 | 
			
		||||
	this.type = type;
 | 
			
		||||
    if (type == "image") {
 | 
			
		||||
        this.image = new Image();
 | 
			
		||||
        this.image.src = color;
 | 
			
		||||
    }
 | 
			
		||||
    this.score = 0;
 | 
			
		||||
    this.width = width;
 | 
			
		||||
    this.height = height;
 | 
			
		||||
    this.speedX = 0;
 | 
			
		||||
    this.speedY = 0;    
 | 
			
		||||
    this.x = x;
 | 
			
		||||
    this.y = y;
 | 
			
		||||
    this.gravity = 0;
 | 
			
		||||
    this.gravitySpeed = 0;
 | 
			
		||||
    this.update = function() {
 | 
			
		||||
        ctx = myGameArea.context;
 | 
			
		||||
        if (this.type == "text") {
 | 
			
		||||
            ctx.font = this.width + " " + this.height;
 | 
			
		||||
            ctx.fillStyle = color;
 | 
			
		||||
            ctx.fillText(this.text, this.x, this.y);
 | 
			
		||||
			
 | 
			
		||||
        } 
 | 
			
		||||
		if (type == "image") {
 | 
			
		||||
            ctx.drawImage(this.image, 
 | 
			
		||||
                this.x, 
 | 
			
		||||
                this.y,
 | 
			
		||||
                this.width, this.height);}
 | 
			
		||||
		
 | 
			
		||||
		else {
 | 
			
		||||
            ctx.fillStyle = color;
 | 
			
		||||
            ctx.fillRect(this.x, this.y, this.width, this.height);
 | 
			
		||||
			//ctx.drawImage(myGamePiece,this.x,this.y,this.height,this.width);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    this.newPos = function() {
 | 
			
		||||
        this.gravitySpeed += this.gravity;
 | 
			
		||||
        this.x += this.speedX;
 | 
			
		||||
        this.y += this.speedY + this.gravitySpeed;
 | 
			
		||||
        this.hitBottom();
 | 
			
		||||
    }
 | 
			
		||||
    this.hitBottom = function() {
 | 
			
		||||
        var rockbottom = myGameArea.canvas.height - this.height;
 | 
			
		||||
        if (this.y > rockbottom) {
 | 
			
		||||
            this.y = rockbottom;
 | 
			
		||||
            this.gravitySpeed = 0;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    this.crashWith = function(otherobj) {
 | 
			
		||||
        var myleft = this.x;
 | 
			
		||||
        var myright = this.x + (this.width);
 | 
			
		||||
        var mytop = this.y;
 | 
			
		||||
        var mybottom = this.y + (this.height);
 | 
			
		||||
        var otherleft = otherobj.x;
 | 
			
		||||
        var otherright = otherobj.x + (otherobj.width);
 | 
			
		||||
        var othertop = otherobj.y;
 | 
			
		||||
        var otherbottom = otherobj.y + (otherobj.height);
 | 
			
		||||
        var crash = true;
 | 
			
		||||
        if ((mybottom-20< othertop) || (mytop+20> otherbottom) || (myright-20 < otherleft) || (myleft +20> otherright)) {
 | 
			
		||||
            crash = false;
 | 
			
		||||
        }
 | 
			
		||||
        return crash;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function updateGameArea() {
 | 
			
		||||
    var x, height, gap, minHeight, maxHeight, minGap, maxGap;
 | 
			
		||||
    for (i = 0; i < myObstacles.length; i += 1) {
 | 
			
		||||
        if (myGamePiece.crashWith(myObstacles[i])) {
 | 
			
		||||
            return;
 | 
			
		||||
        } 
 | 
			
		||||
    }
 | 
			
		||||
    myGameArea.clear();
 | 
			
		||||
    myGameArea.frameNo += 1;
 | 
			
		||||
    if (myGameArea.frameNo == 1 || everyinterval(130)) {
 | 
			
		||||
        x = myGameArea.canvas.width;
 | 
			
		||||
        minHeight = 20;
 | 
			
		||||
        maxHeight = 200;
 | 
			
		||||
        height = Math.floor(Math.random()*(maxHeight-minHeight+1)+minHeight);
 | 
			
		||||
        minGap = 50;
 | 
			
		||||
        maxGap = 200;
 | 
			
		||||
        gap = Math.floor(Math.random()*(maxGap-minGap+1)+minGap);
 | 
			
		||||
       // myObstacles.push(new component(10, height, "green", x, 0));
 | 
			
		||||
        //myObstacles.push(new component(10, x - height - gap, "green", x, height + gap));
 | 
			
		||||
		  myObstacles.push(new component(50, height, "rotatedpipe.png", x, 0, "image"));
 | 
			
		||||
        myObstacles.push(new component(50, x - height - gap, "pipe.png", x, height + gap,"image"));
 | 
			
		||||
		
 | 
			
		||||
		
 | 
			
		||||
    }
 | 
			
		||||
    for (i = 0; i < myObstacles.length; i += 1) {
 | 
			
		||||
        myObstacles[i].x += -2;
 | 
			
		||||
        myObstacles[i].update();
 | 
			
		||||
    }
 | 
			
		||||
    myScore.text="SCORE: " + myGameArea.frameNo;
 | 
			
		||||
    myScore.update();
 | 
			
		||||
    myGamePiece.newPos();
 | 
			
		||||
    myGamePiece.update();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function everyinterval(n) {
 | 
			
		||||
    if ((myGameArea.frameNo / n) % 1 == 0) {return true;}
 | 
			
		||||
    return false;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function accelerate(n) {
 | 
			
		||||
    myGamePiece.gravity = n;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
</script>
 | 
			
		||||
<br>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
</body>
 | 
			
		||||
</html>
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								flappy-bird/pipe.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 1.7 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								flappy-bird/rotatedpipe.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 3.8 KiB  |