127 lines
3.7 KiB
JavaScript
127 lines
3.7 KiB
JavaScript
let userScore = 0;
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let computerScore = 0;
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let draws = 0 ;
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const drawsSpan = document.getElementById("draws");
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const userScoreSpan = document.getElementById("user-score");
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const computerScoreSpan = document.getElementById("computer-score");
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const resultDiv = document.querySelector("#message");
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const resetButton = document.getElementById("reset-button")
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const rockDiv = document.getElementById("rock");
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const paperDiv = document.getElementById("paper");
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const scissorsDiv = document.getElementById("scissors");
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const getComputerChoice = () => {
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const choiceList = ["rock", "paper", "scissors"];
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const randomNumber = Math.floor(Math.random()*3);
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return (choiceList[randomNumber]);
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};
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const convertToUp = (word) => {
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switch(word) {
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case "rock":
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return "Jan";
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break;
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case "paper":
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return "Jan";
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break;
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case "scissors":
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return "Jan";
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break;
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}
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};
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const win = (userChoice, computerChoice) => {
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userScore++;
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userScoreSpan.innerHTML = userScore;
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const randomWin = ["beats", "smashes", "destroys", "obliterates"];
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const randomNumber = Math.floor(Math.random() * 4);
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const winEmojis = ["🤠","🎉", "✨","🎊","🤩","👌"]
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const randomNumberEmoji = Math.floor(Math.random() * 6);
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resultDiv.innerHTML = `${convertToUp(userChoice)} ${randomWin[randomNumber]} ${convertToUp(computerChoice)}. You win! ${winEmojis[randomNumberEmoji]}`;
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document.getElementById(userChoice).classList.add('win-border')
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setTimeout(() => document.getElementById(userChoice).classList.remove('win-border'), 600);
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};
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const lose = (userChoice, computerChoice) => {
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computerScore++;
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computerScoreSpan.innerHTML = computerScore;
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const randomWin = ["beats", "smashes", "destroys", "obliterates"];
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const randomNumber = Math.floor(Math.random() * 4);
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const loseEmojis = ["😩", "😥 ", "😭","😵💫","😔", "🤦🏽"]
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const randomNumberEmoji = Math.floor(Math.random() * 6);
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resultDiv.innerHTML = `${convertToUp(computerChoice)} ${randomWin[randomNumber]} ${convertToUp(userChoice)}. You lose! ${loseEmojis[randomNumberEmoji]}`;
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document.getElementById(userChoice).classList.add('lose-border');
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setTimeout(() => document.getElementById(userChoice).classList.remove('lose-border'), 600);
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};
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const tie = (userChoice, computerChoice) => {
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draws++;
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drawsSpan.innerHTML = draws ;
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const tieEmojis = ["🤔", " 😱", "🙈", "🧐", "🙀", "🙃"];
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const randomNumberEmoji = Math.floor(Math.random() * 6);
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resultDiv.innerHTML = `${convertToUp(computerChoice)} matches ${convertToUp(userChoice)}. It's a tie! ${tieEmojis[randomNumberEmoji]}`;
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document.getElementById(userChoice).classList.add('tie-border');
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setTimeout(() => document.getElementById(userChoice).classList.remove('tie-border'), 600);
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};
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const game = (userChoice) => {
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const computerChoice = getComputerChoice();
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switch (userChoice + computerChoice) {
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case "paperrock":
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case "rockscissors":
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case "scissorspaper":
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win(userChoice, computerChoice);
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break;
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case "rockpaper":
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case "scissorsrock":
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case "paperscissors":
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lose(userChoice, computerChoice);
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break;
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case "rockrock":
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case "paperpaper":
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case "scissorsscissors":
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tie(userChoice, computerChoice);
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break;
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}
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};
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const resetScores = () => {
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computerScore = 0;
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computerScoreSpan.innerHTML = computerScore
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userScore = 0;
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userScoreSpan.innerHTML = userScore;
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draws = 0;
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drawsSpan.innerHTML = draws ;
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resultDiv.innerHTML = 'Who will win this match ?';
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};
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const main = () => {
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rockDiv.addEventListener('click', () => game("rock"));
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paperDiv.addEventListener('click', () => game("paper"));
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scissorsDiv.addEventListener('click', () => game("scissors"));
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resetButton.addEventListener('click', () => resetScores());
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};
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main();
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