Softwaretechnik-II/refactoring/flappy-bird/uml/class-diagram.puml

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2024-11-28 19:13:20 +01:00
@startuml
!theme plain
top to bottom direction
skinparam linetype ortho
class Audio {
+ Audio():
- playSound(String): void
+ jump(): void
+ point(): void
+ hit(): void
}
class Bird {
+ Bird(int, int):
- isAlive: boolean
+ renderBird(Graphics): void
+ jump(): void
+ killBird(): void
+ menuFloat(): void
+ inGameBorders(): void
- animateBird(Graphics, double): void
+ setGameStartPos(): void
isAlive: boolean
}
class FlappyBird {
+ FlappyBird():
+ actionPerformed(ActionEvent): void
+ main(String[]): void
}
class GamePanel {
+ GamePanel():
- gameState: GameState
# clickedPoint: Point
+ keyReleased(KeyEvent): void
+ mouseEntered(MouseEvent): void
+ keyPressed(KeyEvent): void
+ mousePressed(MouseEvent): void
+ paintComponent(Graphics): void
+ keyTyped(KeyEvent): void
+ mouseClicked(MouseEvent): void
+ mouseReleased(MouseEvent): void
+ isTouching(Rectangle): boolean
+ addNotify(): void
+ mouseExited(MouseEvent): void
gameState: GameState
clickedPoint: Point
}
class GameState {
+ GameState(GamePanel):
+ prepareScreen(Graphics): void
+ renderGameState(Graphics): void
+ handleMouseEvent(MouseEvent): void
+ handleKeyboardEvent(KeyEvent): void
+ restart(): void
+ drawBase(Graphics): void
}
class HasPosition {
+ HasPosition(int, int):
# y: int
# x: int
y: int
x: int
}
class Highscore {
+ Highscore():
+ bestScore(): int
newBest: int
}
class MenuState {
+ MenuState(GamePanel):
+ handleKeyboardEvent(KeyEvent): void
# drawMenu(Graphics): void
+ drawCentered(String, int, int, int, Graphics): void
+ handleMouseEvent(MouseEvent): void
+ renderGameState(Graphics): void
+ openReviewUrl(): void
}
class Pipe {
+ Pipe(String):
+ move(): void
+ reset(): void
+ collide(Bird): boolean
y: int
}
class PlayState {
+ PlayState(GamePanel):
+ drawScore(Graphics, int, boolean, int, int): void
+ startGameScreen(Graphics): void
+ pipeHandler(Graphics): void
+ handleMouseEvent(MouseEvent): void
+ gameOver(Graphics): void
+ renderGameState(Graphics): void
+ handleKeyboardEvent(KeyEvent): void
}
class Sprites {
+ Sprites():
- putTexture(String, int, int, int, int, int, int): void
- resize(BufferedImage): BufferedImage
gameTextures: HashMap<String, Texture>
}
class Texture {
+ Texture(BufferedImage, int, int):
- image: BufferedImage
- rect: Rectangle
image: BufferedImage
rect: Rectangle
}
Bird -[#000082,plain]-^ HasPosition
FlappyBird -[#595959,dashed]-> Audio : "«create»"
FlappyBird "1" *-[#595959,plain]-> "audio\n1" Audio
FlappyBird -[#595959,dashed]-> GamePanel : "«create»"
FlappyBird "1" *-[#595959,plain]-> "game\n1" GamePanel
FlappyBird -[#595959,dashed]-> Sprites : "«create»"
FlappyBird "1" *-[#595959,plain]-> "textures\n*" Texture
GamePanel "1" *-[#595959,plain]-> "gameState\n1" GameState
GamePanel -[#595959,dashed]-> MenuState : "«create»"
GameState -[#595959,dashed]-> Bird : "«create»"
GameState "1" *-[#595959,plain]-> "gameBird\n1" Bird
GameState "1" *-[#595959,plain]-> "gamePanel\n1" GamePanel
GameState "1" *-[#595959,plain]-> "pipes\n*" Pipe
MenuState -[#000082,plain]-^ GameState
MenuState -[#595959,dashed]-> PlayState : "«create»"
Pipe -[#000082,plain]-^ HasPosition
PlayState -[#000082,plain]-^ GameState
PlayState -[#595959,dashed]-> Highscore : "«create»"
PlayState "1" *-[#595959,plain]-> "highscore\n1" Highscore
PlayState -[#595959,dashed]-> Pipe : "«create»"
Sprites "1" *-[#595959,plain]-> "textures\n*" Texture
Sprites -[#595959,dashed]-> Texture : "«create»"
Texture -[#000082,plain]-^ HasPosition
@enduml