Finalize refactoring
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refactoring/flappy-bird/uml/class-diagram.png
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refactoring/flappy-bird/uml/class-diagram.png
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refactoring/flappy-bird/uml/class-diagram.puml
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refactoring/flappy-bird/uml/class-diagram.puml
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@startuml
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!theme plain
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top to bottom direction
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skinparam linetype ortho
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class Audio {
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+ Audio():
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- playSound(String): void
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+ jump(): void
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+ point(): void
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+ hit(): void
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}
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class Bird {
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+ Bird(int, int):
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- isAlive: boolean
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+ renderBird(Graphics): void
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+ jump(): void
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+ killBird(): void
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+ menuFloat(): void
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+ inGameBorders(): void
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- animateBird(Graphics, double): void
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+ setGameStartPos(): void
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isAlive: boolean
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}
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class FlappyBird {
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+ FlappyBird():
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+ actionPerformed(ActionEvent): void
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+ main(String[]): void
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}
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class GamePanel {
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+ GamePanel():
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- gameState: GameState
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# clickedPoint: Point
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+ keyReleased(KeyEvent): void
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+ mouseEntered(MouseEvent): void
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+ keyPressed(KeyEvent): void
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+ mousePressed(MouseEvent): void
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+ paintComponent(Graphics): void
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+ keyTyped(KeyEvent): void
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+ mouseClicked(MouseEvent): void
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+ mouseReleased(MouseEvent): void
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+ isTouching(Rectangle): boolean
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+ addNotify(): void
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+ mouseExited(MouseEvent): void
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gameState: GameState
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clickedPoint: Point
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}
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class GameState {
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+ GameState(GamePanel):
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+ prepareScreen(Graphics): void
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+ renderGameState(Graphics): void
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+ handleMouseEvent(MouseEvent): void
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+ handleKeyboardEvent(KeyEvent): void
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+ restart(): void
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+ drawBase(Graphics): void
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}
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class HasPosition {
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+ HasPosition(int, int):
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# y: int
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# x: int
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y: int
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x: int
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}
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class Highscore {
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+ Highscore():
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+ bestScore(): int
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newBest: int
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}
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class MenuState {
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+ MenuState(GamePanel):
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+ handleKeyboardEvent(KeyEvent): void
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# drawMenu(Graphics): void
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+ drawCentered(String, int, int, int, Graphics): void
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+ handleMouseEvent(MouseEvent): void
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+ renderGameState(Graphics): void
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+ openReviewUrl(): void
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}
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class Pipe {
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+ Pipe(String):
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+ move(): void
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+ reset(): void
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+ collide(Bird): boolean
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y: int
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}
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class PlayState {
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+ PlayState(GamePanel):
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+ drawScore(Graphics, int, boolean, int, int): void
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+ startGameScreen(Graphics): void
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+ pipeHandler(Graphics): void
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+ handleMouseEvent(MouseEvent): void
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+ gameOver(Graphics): void
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+ renderGameState(Graphics): void
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+ handleKeyboardEvent(KeyEvent): void
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}
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class Sprites {
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+ Sprites():
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- putTexture(String, int, int, int, int, int, int): void
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- resize(BufferedImage): BufferedImage
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gameTextures: HashMap<String, Texture>
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}
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class Texture {
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+ Texture(BufferedImage, int, int):
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- image: BufferedImage
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- rect: Rectangle
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image: BufferedImage
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rect: Rectangle
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}
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Bird -[#000082,plain]-^ HasPosition
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FlappyBird -[#595959,dashed]-> Audio : "«create»"
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FlappyBird "1" *-[#595959,plain]-> "audio\n1" Audio
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FlappyBird -[#595959,dashed]-> GamePanel : "«create»"
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FlappyBird "1" *-[#595959,plain]-> "game\n1" GamePanel
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FlappyBird -[#595959,dashed]-> Sprites : "«create»"
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FlappyBird "1" *-[#595959,plain]-> "textures\n*" Texture
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GamePanel "1" *-[#595959,plain]-> "gameState\n1" GameState
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GamePanel -[#595959,dashed]-> MenuState : "«create»"
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GameState -[#595959,dashed]-> Bird : "«create»"
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GameState "1" *-[#595959,plain]-> "gameBird\n1" Bird
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GameState "1" *-[#595959,plain]-> "gamePanel\n1" GamePanel
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GameState "1" *-[#595959,plain]-> "pipes\n*" Pipe
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MenuState -[#000082,plain]-^ GameState
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MenuState -[#595959,dashed]-> PlayState : "«create»"
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Pipe -[#000082,plain]-^ HasPosition
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PlayState -[#000082,plain]-^ GameState
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PlayState -[#595959,dashed]-> Highscore : "«create»"
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PlayState "1" *-[#595959,plain]-> "highscore\n1" Highscore
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PlayState -[#595959,dashed]-> Pipe : "«create»"
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Sprites "1" *-[#595959,plain]-> "textures\n*" Texture
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Sprites -[#595959,dashed]-> Texture : "«create»"
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Texture -[#000082,plain]-^ HasPosition
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@enduml
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