Finalize refactoring
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@ -7,7 +7,6 @@
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package com.example.flappybird;
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import com.example.flappybird.states.GameState;
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import java.awt.*;
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import java.awt.geom.AffineTransform;
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import java.awt.image.BufferedImage;
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@ -33,6 +32,7 @@ public class Bird extends HasPosition {
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// Bird sprites
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private final BufferedImage[] sprites;
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// Track current frame
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private static double currentFrame = 0;
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public Bird (int x, int y) {
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@ -150,7 +150,6 @@ public class Bird extends HasPosition {
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// Create bird animation and pass in rotation angle
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animateBird(g, rotation);
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}
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private void animateBird(Graphics g, double angle) {
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@ -173,7 +172,9 @@ public class Bird extends HasPosition {
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// Switch animation frames
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if (currentFrame >= count - 1) {
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currentFrame = 0;
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} else currentFrame += 0.09;
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}
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else {
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currentFrame += 0.09;
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}
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}
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}
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@ -45,18 +45,21 @@ public class FlappyBird implements ActionListener {
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frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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frame.setSize(WIDTH, HEIGHT);
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String fontPath = "/res/fonts/flappy-font.ttf";
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// Try to load ttf file
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try {
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InputStream is = new BufferedInputStream(this.getClass().getResourceAsStream("/res/fonts/flappy-font.ttf"));
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InputStream fontStream = this.getClass().getResourceAsStream(fontPath);
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assert fontStream != null;
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InputStream is = new BufferedInputStream(fontStream);
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flappyFontBase = Font.createFont(Font.TRUETYPE_FONT, is);
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// Header and sub-header fonts
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flappyScoreFont = flappyFontBase.deriveFont(Font.PLAIN, 50);
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flappyFontReal = flappyFontBase.deriveFont(Font.PLAIN, 20);
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flappyMiniFont = flappyFontBase.deriveFont(Font.PLAIN, 15);
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} catch (Exception ex) {
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// Exit is font cannot be loaded
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ex.printStackTrace();
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System.err.println("Could not load Flappy Font!");
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@ -78,10 +78,6 @@ public class GamePanel extends JPanel implements KeyListener, MouseListener {
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// Mouse actions //
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///////////////////
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public Point getClickedPoint() {
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return clickedPoint;
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}
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/**
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* Checks if point is in rectangle
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*
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@ -14,8 +14,14 @@ public class Pipe extends HasPosition {
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// Pipe constants
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public static final int WIDTH = 67;
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public static final int HEIGHT = 416;
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public static final int PIPE_DISTANCE = 150; // Horizontal distance between pipes
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public static final int PIPE_SPACING = HEIGHT + 170; // Vertical distance between pipes
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// Horizontal distance between pipes
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public static final int PIPE_DISTANCE = 150;
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// Vertical distance between pipes
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public static final int PIPE_SPACING = HEIGHT + 200;
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// Speed of the bird.
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private static final int SPEED = -2;
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// If the bird can get a point passing this pipe
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@ -16,7 +16,6 @@ public class Texture extends HasPosition {
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private final BufferedImage image;
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private final Rectangle rect;
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public Texture (BufferedImage image, int x, int y) {
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super(x, y);
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@ -17,6 +17,7 @@ public abstract class GameState {
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// Game variables //
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////////////////////
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// Background
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protected static final int[] baseCoords = { 0, 435 };
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// Player score
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@ -31,8 +32,10 @@ public abstract class GameState {
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// Arraylist of Pipe objects
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public static ArrayList<Pipe> pipes;
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// Game bird
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protected static Bird gameBird;
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// Game panel
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public GamePanel gamePanel;
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public GameState(GamePanel panel) {
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@ -63,13 +66,11 @@ public abstract class GameState {
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// Only move screen if bird is alive
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if (gameBird.isAlive()) {
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// Move base
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// Moving base effect
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int baseSpeed = 2;
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baseCoords[0] = baseCoords[0] - baseSpeed < -435 ? 435 : baseCoords[0] - baseSpeed;
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baseCoords[1] = baseCoords[1] - baseSpeed < -435 ? 435 : baseCoords[1] - baseSpeed;
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}
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// Background
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@ -96,4 +97,3 @@ public abstract class GameState {
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public abstract void handleKeyboardEvent(KeyEvent e);
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public abstract void handleMouseEvent(MouseEvent e);
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}
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@ -142,7 +142,6 @@ public class PlayState extends GameState {
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}
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// Move and draw each pipe
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for (Pipe p : pipes) {
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// Move the pipe
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BIN
refactoring/flappy-bird/uml/class-diagram.png
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BIN
refactoring/flappy-bird/uml/class-diagram.png
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133
refactoring/flappy-bird/uml/class-diagram.puml
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133
refactoring/flappy-bird/uml/class-diagram.puml
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@ -0,0 +1,133 @@
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@startuml
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!theme plain
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top to bottom direction
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skinparam linetype ortho
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class Audio {
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+ Audio():
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- playSound(String): void
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+ jump(): void
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+ point(): void
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+ hit(): void
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}
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class Bird {
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+ Bird(int, int):
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- isAlive: boolean
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+ renderBird(Graphics): void
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+ jump(): void
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+ killBird(): void
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+ menuFloat(): void
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+ inGameBorders(): void
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- animateBird(Graphics, double): void
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+ setGameStartPos(): void
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isAlive: boolean
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}
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class FlappyBird {
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+ FlappyBird():
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+ actionPerformed(ActionEvent): void
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+ main(String[]): void
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}
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class GamePanel {
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+ GamePanel():
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- gameState: GameState
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# clickedPoint: Point
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+ keyReleased(KeyEvent): void
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+ mouseEntered(MouseEvent): void
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+ keyPressed(KeyEvent): void
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+ mousePressed(MouseEvent): void
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+ paintComponent(Graphics): void
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+ keyTyped(KeyEvent): void
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+ mouseClicked(MouseEvent): void
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+ mouseReleased(MouseEvent): void
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+ isTouching(Rectangle): boolean
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+ addNotify(): void
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+ mouseExited(MouseEvent): void
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gameState: GameState
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clickedPoint: Point
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}
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class GameState {
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+ GameState(GamePanel):
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+ prepareScreen(Graphics): void
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+ renderGameState(Graphics): void
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+ handleMouseEvent(MouseEvent): void
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+ handleKeyboardEvent(KeyEvent): void
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+ restart(): void
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+ drawBase(Graphics): void
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}
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class HasPosition {
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+ HasPosition(int, int):
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# y: int
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# x: int
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y: int
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x: int
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}
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class Highscore {
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+ Highscore():
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+ bestScore(): int
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newBest: int
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}
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class MenuState {
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+ MenuState(GamePanel):
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+ handleKeyboardEvent(KeyEvent): void
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# drawMenu(Graphics): void
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+ drawCentered(String, int, int, int, Graphics): void
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+ handleMouseEvent(MouseEvent): void
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+ renderGameState(Graphics): void
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+ openReviewUrl(): void
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}
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class Pipe {
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+ Pipe(String):
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+ move(): void
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+ reset(): void
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+ collide(Bird): boolean
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y: int
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}
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class PlayState {
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+ PlayState(GamePanel):
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+ drawScore(Graphics, int, boolean, int, int): void
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+ startGameScreen(Graphics): void
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+ pipeHandler(Graphics): void
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+ handleMouseEvent(MouseEvent): void
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+ gameOver(Graphics): void
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+ renderGameState(Graphics): void
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+ handleKeyboardEvent(KeyEvent): void
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}
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class Sprites {
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+ Sprites():
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- putTexture(String, int, int, int, int, int, int): void
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- resize(BufferedImage): BufferedImage
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gameTextures: HashMap<String, Texture>
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}
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class Texture {
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+ Texture(BufferedImage, int, int):
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- image: BufferedImage
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- rect: Rectangle
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image: BufferedImage
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rect: Rectangle
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}
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Bird -[#000082,plain]-^ HasPosition
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FlappyBird -[#595959,dashed]-> Audio : "«create»"
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FlappyBird "1" *-[#595959,plain]-> "audio\n1" Audio
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FlappyBird -[#595959,dashed]-> GamePanel : "«create»"
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FlappyBird "1" *-[#595959,plain]-> "game\n1" GamePanel
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FlappyBird -[#595959,dashed]-> Sprites : "«create»"
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FlappyBird "1" *-[#595959,plain]-> "textures\n*" Texture
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GamePanel "1" *-[#595959,plain]-> "gameState\n1" GameState
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GamePanel -[#595959,dashed]-> MenuState : "«create»"
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GameState -[#595959,dashed]-> Bird : "«create»"
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GameState "1" *-[#595959,plain]-> "gameBird\n1" Bird
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GameState "1" *-[#595959,plain]-> "gamePanel\n1" GamePanel
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GameState "1" *-[#595959,plain]-> "pipes\n*" Pipe
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MenuState -[#000082,plain]-^ GameState
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MenuState -[#595959,dashed]-> PlayState : "«create»"
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Pipe -[#000082,plain]-^ HasPosition
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PlayState -[#000082,plain]-^ GameState
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PlayState -[#595959,dashed]-> Highscore : "«create»"
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PlayState "1" *-[#595959,plain]-> "highscore\n1" Highscore
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PlayState -[#595959,dashed]-> Pipe : "«create»"
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Sprites "1" *-[#595959,plain]-> "textures\n*" Texture
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Sprites -[#595959,dashed]-> Texture : "«create»"
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Texture -[#000082,plain]-^ HasPosition
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@enduml
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