parent
5b39a0f01a
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectRootManager" version="2" project-jdk-name="C:\Users\janni\anaconda3" project-jdk-type="Python SDK" />
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<component name="ProjectRootManager" version="2" project-jdk-name="C:\ProgramData\anaconda3" project-jdk-type="Python SDK" />
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</project>
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import json
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import os
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import random
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from matplotlib import pyplot as plt
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class CeaserChiffre:
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chiffre = {}
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def __init__(self, chiffre=None):
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if chiffre is not None:
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self.chiffre = chiffre
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else:
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self.renew_chiffre()
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def __str__(self):
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return str(self.chiffre)
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def renew_chiffre(self):
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codes = {}
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chars = list(range(0, 255))
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for char in range(0, 255):
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rand = random.choice(chars)
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chars.remove(rand)
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codes[chr(char)] = chr(rand)
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self.chiffre = codes
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def encode(self, text):
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return self._work(text, self.chiffre)
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def decode(self, text):
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chiffre = {value: key for key, value in self.chiffre.items()}
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return self._work(text, chiffre)
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def _work(self, text, chiffre):
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result = []
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for i in range(len(text)):
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if text[i] in chiffre:
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result.append(chiffre[text[i]])
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else:
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result.append(text[i])
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return ''.join(result)
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class Game:
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scores = {"player": 0, "bot": 0}
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mode = "easy"
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player = None
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stop = False
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def __init__(self, rules, mode="easy"):
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self.mode = mode.lower()
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self.rules = rules
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self.player = None
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self.scores = {"player": 0, "bot": 0}
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self.stop = False
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if os.path.exists("storage.json"):
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load = input("Do you want to load the save game? (yes or no) ")
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if str.lower(load) == "yes":
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with open('storage.json', 'r') as file:
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self.player = Player("player", {key: 0 for key in self.rules})
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self._load_dump(json.load(file))
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print("\n")
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return
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modes = ["easy", "hard", "god"]
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if self.mode not in modes:
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raise ValueError("Invalid mode. Please choose from: " + ', '.join(modes))
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name = input("Enter your name: ")
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self.player = Player(str.lower(name), {key: 0 for key in self.rules})
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print("\n")
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def __str__(self):
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return "bot: " + str(self.scores["bot"]) + " - " + self.player.name + ": " + str(self.scores["player"])
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def reset(self):
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self.scores["player"] = 0
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self.scores["bot"] = 0
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self.player.choices = {key: 0 for key in self.rules}
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if os.path.exists('storage.json'):
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os.remove('storage.json')
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def match(self, games=10):
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while sum(self.scores.values()) < games and not self.stop:
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self._play()
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print("\n")
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if self.scores["player"] > self.scores["bot"] and not self.stop:
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print(self.player.name + " wins.")
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self.reset()
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elif not self.stop:
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print("The bot wins.")
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self.reset()
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else:
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print("The match is interrupted.")
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def _play(self):
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players_choice = self._get_players_choice()
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if players_choice == "exit":
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return self.exit()
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bots_choice = self._get_bots_choice(players_choice)
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self.player.choices[players_choice] += 1
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result = self.rules[players_choice][bots_choice]
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if result > 0:
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self.scores["player"] += 1
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elif result < 0:
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self.scores["bot"] += 1
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print(self)
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def exit(self):
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backup = self._create_dump()
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with open('storage.json', 'w') as file:
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json.dump(backup, file)
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self.stop = True
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def _get_players_choice(self):
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players_choice = input("Enter your move (" + ', '.join(self.rules.keys()) + " or exit): ").lower()
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if players_choice not in self.rules and players_choice != "exit":
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raise ValueError("Invalid choice. Please choose from: " + ', '.join(self.rules.keys()) + ", exit")
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return players_choice
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def _get_bots_choice(self, players_choice):
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bots_choice = ""
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if self.mode == "easy":
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bots_choice = self._easy()
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elif self.mode == "hard":
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bots_choice = self._hard()
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elif self.mode == "god":
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bots_choice = self._god(players_choice)
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print("The bot chooses " + bots_choice)
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return bots_choice
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def _god(self, players_choice):
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for bots_choice in self.rules:
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if self.rules[bots_choice][players_choice] == 1:
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return bots_choice
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def _easy(self):
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bots_choice = random.choice(list(self.rules.keys()))
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return bots_choice
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def _hard(self):
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total = sum(self.player.choices.values())
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if total == 0:
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return self._easy()
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probabilities = {choice: self.player.choices[choice] / total for choice in self.player.choices}
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likely = random.choices(list(probabilities.keys()), weights=list(probabilities.values()))[0]
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for choice in self.rules[likely].keys():
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if self.rules[likely][choice] < 0:
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return choice
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def _create_dump(self):
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player = self.player.create_dump()
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dump = {
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"player": player,
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"mode": self.mode,
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"rules": self.rules,
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"scores": {
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"player": self.scores["player"],
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"bot": self.scores["bot"]
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}
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}
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return json.dumps(dump)
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def _load_dump(self, dump):
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dump = json.loads(dump)
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self.player.load_dump(dump["player"])
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self.scores = dump["scores"]
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self.mode = dump["mode"]
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self.rules = dump["rules"]
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class Player:
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name = "player"
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choices = {}
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def __init__(self, name, choices):
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self.choices = choices
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self.name = name
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def __str__(self):
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return self.name
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def create_dump(self):
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dump = {
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"name": self.name,
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"choices": self.choices
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}
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return json.dumps(dump)
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def load_dump(self, dump):
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dump = json.loads(dump)
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self.name = dump["name"]
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self.choices = dump["choices"]
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text = '''
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Liebe/r Empfänger,
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Herzliche Grüße aus dem hohen Norden! Ich hoffe, diese Nachricht erreicht dich in guter Verfassung und fügt einen Hauch
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von festlicher Stimmung zu deinem Tag hinzu.
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Ich wünsche dir Freude, Gelächter und einen festlichen Geist, der dein Herz erwärmt. Genieße die Magie der Feiertage!
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Herzliche Grüße,
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Rudolph
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'''
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# ceaser = CeaserChiffre()
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# print(ceaser.decode(ceaser.encode(text)))
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rock_paper_scissor = {
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"rock": {"rock": 0, "paper": -1, "scissor": 1},
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"paper": {"rock": 1, "paper": 0, "scissor": -1},
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"scissor": {"rock": -1, "paper": 1, "scissor": 0}
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}
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def throw_and_plot(n, c):
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plot(throw_cubes(n, c))
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def throw_cubes(n=100, cubes=2):
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entries = {}
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for i in range(n):
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x = 0
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for c in range(cubes):
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x += random.randint(1, 6)
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if x in entries:
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entries[x] += 1
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else:
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entries[x] = 1
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return entries
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def plot(data):
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x = list(data.keys())
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y = list(data.values())
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plt.bar(x, y)
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plt.show()
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throw_and_plot(10000, 2)
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rock_paper_scissor_lizard_spock = {
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"rock": {"rock": 0, "paper": -1, "scissor": 1, "lizard": 1, "spock": -1},
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"paper": {"rock": 1, "paper": 0, "scissor": -1, "lizard": -1, "spock": 1},
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"scissor": {"rock": -1, "paper": 1, "scissor": 0, "lizard": 1, "spock": -1},
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"lizard": {"rock": -1, "paper": 1, "scissor": -1, "lizard": 0, "spock": 1},
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"spock": {"rock": 1, "paper": -1, "scissor": 1, "lizard": -1, "spock": 0}
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}
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# game = Game(rock_paper_scissor_lizard_spock, "hard")
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# game.match(10)
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